The font definition
Skins usually contain several text sections for conveying alphanumeric status information.
The required parameters are typically entered individually for each respective section.
However, there are some parameters that do depend on the font image chosen for a section rather
than the section itself.
Since such parameters are the same for all sections using a particular font image, it would be redundant –
even nonsensical – to repeat them over and over again for each section.
Thus, for the sake of economy, we use a font definition to write them down once and then
refer back to this section as needed:
In this section, font1
is the name of the font. This will come into play later on when it's used to assign that
font to different text sections.
is the bitmap containing the font image.
For this tutorial, we chose a font that is part of the cFosSpeed
"Numerical" skin and can either
be found in the default_skin
subdirectory of your cFosSpeed
(e.g., C:\Program Files\cFosSpeed\default_skin
) or downloaded from here
It contains a small frame for every character listed after fontbitmapchars
– aligned from top to bottom.
Each frame is as wide and high as defined under framewidth
Note that the space (i.e., the "blank" character) should not be put at the beginning or end of the character list,
as the program would not recognize it there.
And don't worry about the "?" not being properly displayed – this is just a dummy we'll later use to format text output.
There are also a lot of other advanced text definition methods available on our skin definition reference page
Next step: Adding the first graphical [disp] section: an animation
The INI file / [all] section
The animation method